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AI Insights · Timothy · October 2021

Top 5 Boxing Games on Android in Central America Q3 2021

Explore the performance of the top 5 boxing games on Android in Central America during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Boxing Games on Android in Central America Q3 2021

In the third quarter of 2021, the top boxing games on Android in Central America exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at the metrics for each game:

I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed stable weekly revenue, peaking at approximately $12 in both the first week of July and the third week of September. Downloads fluctuated, starting at around 21K in late June and dipping to 11K in early August, before rising again to 18.2K by the end of September. Active users saw a decline from 61.2K in late June to a low of 39.5K in early August, but rebounded to 49.1K by the end of the quarter.

Bad Girls Wrestling Game from Fighting Arena experienced minimal revenue, with peaks at $2 in late August. Downloads decreased from 16.2K at the end of June to a low of 8.3K in early August, before stabilizing around 8.7K to 9.3K towards the end of the quarter. Active users declined from 28.8K in late June to 17.8K by the end of September.

Gym Heros: Fighting Game also from Fighting Arena, had negligible revenue with a peak of $3 in late June. Downloads remained relatively stable, starting at 11.4K in late June and ending at 14.2K by the end of September. Active users saw a slight increase from 46.5K in late June to 46.9K by the end of the quarter.

Gang Boxing Arena by CASUAL AZUR GAMES had no significant revenue after mid-July. Downloads started at 20.5K in late June, dropped to a low of 3.9K in late August, and then rose to 11.3K by the end of September. Active users followed a similar trend, starting at 33K in late June, dipping to 11.1K in late August, and recovering to 19K by the end of the quarter.

Real Boxing 2 from Vivid Games S.A. saw the highest revenue among the top 5, peaking at $287 in mid-August. Downloads fluctuated, with a high of 14.3K in early August and a low of 4.5K in late August, ending at 6.1K by the end of September. Active users peaked at 22K in early August before declining to 10.4K by the end of the quarter.

These insights, sourced from Sensor Tower, provide a snapshot of the top-performing boxing games on Android in Central America for Q3 2021. For more in-depth analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021